Eu4 ideal army composition.

Here, a minimum of 4 cavalry units (2 on each side) is required. The dynamic changes for the last time at level 30, where 6 cavalry units will be required for maximize flanking. For example: Early game: 8 infantry, 2 cavalry, 5 artillery. Mid game: 18 infantry, 2 cavalry, 10 artillery.

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Ideal army composition? Insalada. Sep 8, 2020. Jump to latest Follow Reply. Hey y'all, so I'm a bit new to EU4, only have about a hundred hours, and the thing that confuses me the most is army composition.Ante Bellum - Army composition for Qara Khitai. Kinda a niche question I know. Around 1600 and I'm playing Qara Khitai. I know the normal strategy for EU4 is to ditch calvary really from midgame onwards, apart from if you are a horde (or Poland). But I also know QK gets a 15% calvary combat ability, and I also chose aristocratic ideas first ...The "Ideal" army composistion late game is enough cannons to fill the back row, so whatever your combat width is. Then 6 or 4 calvary units for flanking attacks, then just infantry afterwards. For a 30 stack, I normally will run 16-4-10. Reply. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online Am I the only one annoyed by the fact that level 2 and 3 advisors could cost as much as an entire army’s maintenance

I've always wondered which composition of my army would be optimal. Most of the time I used 2:1:1 or 3:1:2, but have never been really certain if this was optimal. You surely know the wiki-charts showing how unit-pips increase for each tech-group and that there are several steps shifting the effectiveness of units from infantry to cavalry and back.This is guide for everything land warfare.Discord: https://discord.gg/kHQKyNgddHTimestamps:00:00 The basics01:29 Generals02:46 Wargoals03:13 How do battles w...5. sacrich_cc. • 4 yr. ago. As everything with EU it's pretty complicated, here's a doc telling you the optimal comp for every tech. 3. BaronWalrus1. • 4 yr. ago. Build a combat width stack with 2 or 4 cavalry depending on your economy give it 3 artillery as well so you can barrage capital forts. The rest of your FL can be saved for ...

Now this is a world war folks. R5: Not only is there a grand scale to the combatants, but there is truly something up for grabs in this war, the Russian Throne. Togethe the Delhi Sultan and the Russian Tsar have conquered the East while the Holy Roman Imperators of the West consolidated the Imperial Lands and now the fate of the world is in ...A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio.

Maybe keep your starting horses for some extra punch in the early game but your ideal comp should be full inf and art. Also, you won't actually be able to afford full cannons immediately, obviously, so I usually add what I can afford whenever you get a new artillery unit. As for military ideas, it honestly does not matter, although if you want ...İlk olarak Svenska Lejonet tarafından gönderildi: Before tech 16 don't take arty, or take it for sieging only. Overally before tech 16 your armies should be full infantry and 4-6 cav. After tech 16, the Inf-Arty ratio shoudl be 1:1 for maximizing the damage.325K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…Horde army compositions. goodwill5000. Dec 9, 2020. Jump to latest Follow Reply. Hey, first time posting here in a while. I just started playing as Oirat and have formed Yuan and I'm on military tech ten.The "Ideal" army composistion late game is enough cannons to fill the back row, so whatever your combat width is. Then 6 or 4 calvary units for flanking attacks, then just infantry afterwards. For a 30 stack, I normally will run 16-4-10. Reply.

The right army composition can be the deciding factor between victory and defeat. Here are some tips on how to create the best army compositions in EU4. The …

Army Composition . Question Hello, what is the ideal army compositions throughout EU4? I am playing as Byzantium and am fighting against Spain and completely losing battles despite only being 1 tech behind and having more troops. I am running 20 infantry 4 cav and 16 artillery at mil tech 15.

From a purely theoretical position when considering army composition to win battles, the first point to understand is it varies over the course of the game. Cannons are initially useless at combat. Cavalry are always devastating if you can achieve flanking, and in the early game (tech <6) they are far superior at dealing damage.Yeah you just need to fully annex. While u/Yimris pointed out vassalizng doesnt work, if you vassalize them before they have CNs then annex them later you do get to keep their CNs as your own. if you annex or vassalize a nation, you get their subjects excluding PUs. I think that's how it's done. DON'T VASSALIZE THEM.That guide is pretty good, there's a lazy mans variant though which is slightly more fiddly in battle but less attrition and ideal for splitting for rebel suppression. Start: 18/2/0 (16/4 if your tech / ideas has good cav) Tech 7: 17/2/1 (15/4/1 if good cav, 1 artillery for sieges mostly so can be in a dedicated army)Oh look, Russian army composition at its finest. R5: Russian infantry greatly outnumbers their cavalry. Russian army composition is actually better than yours, that late into the game artillery is what makes the difference and after that all you need is a filled front row with whatever with infantry being a lot cheaper as mercs than cavalry.Ideal army composition? Insalada. Sep 8, 2020. Jump to latest Follow Reply. Hey y'all, so I'm a bit new to EU4, only have about a hundred hours, and the thing that confuses me the most is army composition.

AddeRunn. •. If you often are doing big battles (like in multiplayer) you need multiple cannon stacks to reinforce with, since cannons now take morale damage and will retreat as regular infantry after a while. If you only play single player this will likely not happen as frequently, so you can still use the same composition as before.Ideal Army composition for Russia? I'm playing Extended Timeline, using 50.000-men stacks, on the 2010s.This page was last edited on 10 April 2015, at 21:07. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Europa Universalis 4 Wiki; Mobile viewIf the supply limit is less than the ideal army composition, split up your armies and just recombine them when you are going to engage another army, or an army is about to engage you. You don't want to take a lot of attrition. ... ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio.There is no general best army composition, because it depends on many factors. Often cavalry is a better than infantry, but it is much more expensive so it is usually not worth the cost. Likewise artillery helps, because it can shoot from the backrow, but it is even more expansive than cavalry, so it is not worth it for its fighting power in ...

Welcome to the vibrant and challenging world of Europa Universalis IV, where history, strategy, and diplomacy blend seamlessly. ... Military Innovations and Army Composition. Incorporate Renaissance Military ... making Poland ideal for those willing to learn through a mix of diplomacy and warfare. Conclusion This Poland Guide is written for the ...

🙈 Among the superpowers people want, a Harry Potter-style invisibility cloak generally comes pretty high on the list. Now even the US Army wants one for its soldiers. They are loo...So, without army composition, the AI can't make shit armies, and the newer players can't make terrible armies, loose, and stop the game or just follow mechanically a guide that is bad but failproof. I'm also guilty of playing 2 cav-rest inf-canons up to battle width like the vast majority of players, and I don't switch to 50%cav on cav techs ...At 40 combat width, undisputed optimal army composition is 32-8-40. This is making some assumptions about having a reinforcement stack nearby if you happen to engage an equal size stack. Less than 40 combat width, which means lower miltech and therefore lower supply limits is more disputed.Optimal cavalry is theoretically 2/4/6 depending on cavalry flanking range, but you're generally better off to cut them once full combat width fights start becoming a regular thing. Artillery is mostly a siege thing before tech 16. Don't get more than you need for that goal. 2. Nabelnoob.An ideal Army Composition is to have all infantry at the start of the game since cavalry costs a lot. The first round of artillery you unlock they’re not very good but are useful and when sieging they’ve extremely useful.For a better explanation of composition, and even for combat mechanics in general, check out Reman's Paradox War Acadamy on Youtube. Part 1 is the composition IIRC, and part 2 is Mechanics. Part 3 covers idea groups, but it's not as important.This video explains the best EU4 Army Composition by Century starting from your 1444 army to the 1821 end date, with an army reform every 50 years or so. ️ ...Armies can be combined for better flanking as needed. In some settings, I'll drop the cavalry altogether. Once artillery exist I'll add up to 4, budget permitting, to help with sieges. So something like 18/2/4. By tech 16, I'll ditch all the cavalry. Army composition is X Infantry and X+4 Artillery, such as 22/0/18.The Shanghai Composite Index tracks the biggest and most important public companies in China. The Shanghai Composite Index tracks the biggest and most important public companies in...

Tech 1-16: 4 cavalry and the rest of combat width of infantry. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries.

Army composition is fairly binary. Early game (before tech 13) cav is good, but expensive. Try to have some and try to make sure your front row outnumbers your opponent's so your cav can flank. After tech 13 infantry gets a lot better, and after tech 16 cannons get a lot better.

A full back line of artillery save causalities and does loads of damage in the fire phase. yes, mid-late game a full back-row of cannons in the first fire phase makes a lot of differences. Besides cannons speed sieges. artillery is in back line so it will be a bonus. Cavalry and inf are in the front line only. azab infantry comes first, as many ...Western non-hordes start with a limit of 50%, so if you have as many cavalry as infantry in an army you're scraping the limit. Infantry tends to take more damage than cavalry though, so having a bit more infantry than necessary is good. Hordes start with a 75% limit, so going half infantry half cavalry is a good middle ground that leaves you ...Military Innovations and Army Composition. ... What are The Best Idea Groups for Poland in EU4? Choosing the right idea groups in Europa Universalis IV can significantly impact your nation’s success. For Poland, which has a unique position in Europe and specific strengths and challenges, selecting idea groups that bolster its …Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries. Tech 16 (latest tech 22): delete cavalry and fill your army with combat ...The question is, which should be the first 2 Military Ideas that Austria chooses? I ended an Austria game with Quantity (first), Defensive (second), Aristocratic (third), and Quality (fourth). I had absolutely amazing generals with the -1% army tradition decay from Aristocratic idea, the +2% army tradition from Defensive and Quality, and the ...EU4 Prussia: Forming a Military Powerhouse. When it comes to military powers in EU4, Prussia is arguably one of the top contenders for conquest and domination. With strong national ideas that support a formidable army and the unique Militarization mechanic, playing and expanding the iconic Prussian blue can be an immensely satisfying experience ...As prussia you shouldn't have trouble with numbers as your discipline and french-like morale should also help out alongside combat ability, late game army comps should usually have 1 arty per infantry because arty attacks from the back line dealing decent damage while taking no damage so long as infantry in the front soak it up, in other words try to keep an equal amount of arty-infantry or ...We would like to show you a description here but the site won't allow us.The ideal composition is combat width+/2/combat width. Usually you struggle to afford that straight away so you need to fill the front line first before filling out with cannons (so many new players see n/2/n compositions and end up with 10/2/10 stacks getting annihilated by 15/5/3 stacks).Been playing EU4 off and on for a number of years now, and for a while I've been running an army composition of having 4 cavalry for every stack I have (assuming I can afford them, ofc). I picked this up several years ago, don't remember from where/who, but I'm now questioning whether this is still effective.

Ideal army composition? Insalada. Sep 8, 2020. Jump to latest Follow Reply. Hey y'all, so I'm a bit new to EU4, only have about a hundred hours, and the thing that confuses me the most is army composition.I've always wondered which composition of my army would be optimal. Most of the time I used 2:1:1 or 3:1:2, but have never been really certain if this was optimal. You surely know the wiki-charts showing how unit-pips increase for each tech-group and that there are several steps shifting the effectiveness of units from infantry to cavalry and back.Thanks for the replies everyone. Can't say I'm certain what composition I'm more comfortable with. I liked the 3/1/2 because of the aforementioned carpet sieging as well as the plentiful number of infantry compared to cavalry; I tend to be quite paranoid about running the risk of having too few infantry to support my cavalry after particularly …Europa Universalis IV. Ideal Army Composition. Thread starter 123456798; Start date Jul 18, 2018; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive's User Agreement. . ...Instagram:https://instagram. john cuillohotaru san mateo caindian rocks beach trolley stopsexpress dmv plaquemine A 10% horses under the limit. With sunni hordes the limit is like 80, so 70% cav. At tech 13, have full combat width of backrow cannons, at tech 16 all inf and cannons only. 10% inf - rest cav. Or go pro mode. Hire 100% cav and merch inf, inf 4 inf, and then you go beat up ming with your 16 cav, 4 inf army. Cavalry. fastest pinewood printable cut out pinewood derby templateshow to use ucare benefits card Honestly unless you're a horde, your army won't be super different in composition from a standard army even with the cav bonuses. For a normal army you should have 4 cav in a full fighting stack. for Poland it should be more, so from 6 to 10. Don't go to the cav/inf ratio, because infantry dies more and you will have the tactics penalty.A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online • Rebrado ... It is going well so far but I am looking for some advice regarding Army Composition. I have a +45% cav combat ability and 100% support limit for cav. Cav is also only 1 ducat more ... preguntas de licencia de conducir en new jersey Remember that the "optimal composition" works on the assumption that money is not an issue. If you're at a point where you can't field an army 1.5 *CW of infantry and 1.0* CW of arty (which will be a significant portion of the game, especially if you're not blob crazy), the relative value of infantry and arty can change drastically.Nahuatl just gets -2 unrest. A bunch of countries get ideas that give more tolerance though not terribly many are ideal WC candidates. And there's government types. Legitimacy can give +1 to all tolerances (which pairs wonderfully with -3 unrest from legitimacy and possibly another -1 unrest from kingdom type). ... r/eu4 • Ideal army ...