Eu4 ideal army composition.

İlk olarak Svenska Lejonet tarafından gönderildi: Before tech 16 don't take arty, or take it for sieging only. Overally before tech 16 your armies should be full infantry and 4-6 cav. After tech 16, the Inf-Arty ratio shoudl be 1:1 for maximizing the damage.

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Your army composition can't be the problem. 12/2/6 is good enough. What army composition is best depends entirely on the situation. ... Ideal army composition and unit types in eu4. This can be easily found by going to The /r/eu4 Imperial Council - Weekly help Thread. ReplyI see all these posts with people asking about the ideal army composition, and others reply saying you need the same number of infantry and artillary as your combat width (or some such), but how do I actually find out what my combat width is? ... Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities ...3. Sort by: cousin_pat115. • 1 yr. ago. Combat width at tech 26 is 40, so you would need 40 units in the front row (infanty, cavalry) and preferably 40 units in the back row (artillery.) If your supply limit in a certain province isn’t high enough to support an 80 stack, just split them into 2 40 stacks until you have to siege a fort/fight ...The best army composition is 150% of your width as infantry, 100% of your combat width as artillery and up to 4 cavalry. ... So say your combat width is fifteen, your ideal army has 15 artillery, 22-23 infantry and 4 cavalry. Around 40k troops overall. ... ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox ...From miltech 13-14 onwards however, you will want, at the very least, more cannons than your opponent. The (summed) +2 and +3 cannon fire damage modifiers are the big ones to watch out for here. Assuming you can afford it, having your front-line equal to your cannon line plus 50% (e.g. 14/4/12 or 12/6/12) is a good guideline to follow. As ...

I'm a new player and I was just wondering about the ideal army compositions,, especially for Russia if it's nation specific ... This spreadsheet have good army composition and can direct you to more in-depth guide: ... ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio.

However, most people will pick one of two sides: never buy cavalry or always have at least [2 or 4]. Whichever side you choose, know that there are people out there adamant that you are wrong. I have written below for the OPTIMAL army composition. Which ignores the main reason cavalry detractors refuse to use cavalry (waste of money). So...

As a Tengri Horde, you want to stick with no-Syncretic Tengri for 100% Cavalry ratio and dirt cheap 5 ducat cavalry after stacking it with loyal/influential Tribes estate, Horde idea, and Oirat NI/Trading in Livestock.In this video I delve into proper army compositions. I give general tips and show several examples of good army builds that can be used in your campaigns. I ...Hey, i hope all of you guys are doing alright! I have been thinking that if there was a tool for eu4 where you can select your country and military tech level and it pops up the approximate ideal army composition, that would be great. I'm sorry if there is already a tool like this but sometimes i lose very easy battles or just barely able to ...The "Ideal" army composistion late game is enough cannons to fill the back row, so whatever your combat width is. Then 6 or 4 calvary units for flanking attacks, then just infantry afterwards. For a 30 stack, I normally will run 16-4-10. Reply. Get a few cannons for sieges from your mission and at tech 7, and get full backrow of cannons at tech 16. 2. SuonDiLut. • 9 mo. ago. Full jenizaries and cannons. 1. Delanicious. • 9 mo. ago. Unfortunatly, I'll have to say to the opposite of the other comments: early game cav are really good, especially if you're a big country like the ...

The "ideal" army composition would be something along the lines of 10 infantry/ 6 cavalry / 16 artillery. Anything that goes beyond that is pretty much wasted, but a few extra units in case of losses (or to detach sieges) are okay. Again, any units more rarely ever come to play. Even if there's a huge battle going on it'll rarely ever last long ...

Quantity is greatly overshadowed compared to quality when it comes to navies. In naval battles, quality is more decisive than for land. A properly specced naval power can defeat 100s of excess heavies. Recruit the best admiral you can (so bank as much navy tradition as possible). Grab every naval modifier.

Optimal damage-maximizing composition is based on the Combat Width (CW) value. The ideal scenario is having the full CW value worth of artillery (back row) and the CW value worth of infantry, minus X number of cav regiments. X is the (flanking range of cavalry)*2, one set of full flanking range cav on each flank.It is 1662, combat width of 32. BATTLE! Two lines, one in front of another, divided in 32 squares. What must be the army composition? Army composition = (A = W) + 4C + (Ax2 or Ax3)I, where A (rtillery), W (idth of combat), C (avalry) and I (fantry). Basically I use double or triple my artillery in infantry. Using a "spare" army to follow your arty is smart, because it allows you to replenish your morale mid-fight, which is sweet. Compatible with EUIV 1.30.x. The Military Enhancement Mod is aiming to rework warfare, national ideas, idea groups and policies. The mod has not been extensively tested and although there should not be any stability issues there could be issues with balance, but that will be worked on over time.Im currently playing as Russia and Im wondering how I should organize my massive military. I know of the spreadsheet except it recommends over 60 regiments per army, and most of my land can barely support 30. Should I keep that ratio and reduce...You always can make use of more money in EU4. Saving money on cavalry means spending more on soldier households for examlpe which dramatically reduce or eliminat the need for any manpower savings that cavalry offer. Lets say for example that with a 100 force limit, you use about 25 cavalry.Late game army composition should be guided by your combat width (check the military screen stats). This is between 34 and 40 late in the game. You definitely want to have that many artillery regiments in every major battle, and that many frontline units to cover the artillery too, preferably a few more to act as reinforcements.

As a Tengri Horde, you want to stick with no-Syncretic Tengri for 100% Cavalry ratio and dirt cheap 5 ducat cavalry after stacking it with loyal/influential Tribes estate, Horde idea, and Oirat NI/Trading in Livestock.Other Hordes or countries with huge cav bonuses. While it is absolutely crucial that you don't go over your cav ratio in battle, you should still use cavalry in your armies to a bigger extent than regular countries, especially as a horde. Tengris with 100% cav ratio should use a healthy mix of INF and CAV, 50/50 is fine.At 40 combat width, undisputed optimal army composition is 32-8-40. This is making some assumptions about having a reinforcement stack nearby if you happen to engage an equal size stack. Less than 40 combat width, which means lower miltech and therefore lower supply limits is more disputed.What army composition is best depends entirely on the situation. Lategame is characterized by very long exhausting battles. While in early game armies are out of morale very quick and retreat without many losses, in late game they may fight until the last man. And regiments deal damage based on their size.Seeing as Hungary has money issues already, the Black Army is useless. I took the other option. I could see it being kind of good in the Age of Reformation, with the 5% merc discipline splendor thing. That plus offensive ideas and your third NI is 25% discipline on your mercs.

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That guide is pretty good, there's a lazy mans variant though which is slightly more fiddly in battle but less attrition and ideal for splitting for rebel suppression. Start: 18/2/0 (16/4 if your tech / ideas has good cav) Tech 7: 17/2/1 (15/4/1 if good cav, 1 artillery for sieges mostly so can be in a dedicated army)An ideal Army Composition is to have all infantry at the start of the game since cavalry costs a lot. The first round of artillery you unlock they're not very good but are useful and when sieging they've extremely useful. ... With that, we wrap up our comprehensive guide on EU4 Army Composition. This concluded look highlights the key ...Army medicine has come a long way recently. Visit Discovery Fit & Health to learn all about Army medicine. Advertisement Army medicine has come a long way recently. Learn about med...The "Ideal" army composistion late game is enough cannons to fill the back row, so whatever your combat width is. Then 6 or 4 calvary units for flanking attacks, then just infantry afterwards. For a 30 stack, I normally will run 16-4-10. Reply.Mar 17, 2022 · 2. How do I improve army morale so I won't start with half in every fight? Be catholic. Pope will give you 10% for 50 papal points, you get another 10% if you are crusading, you get 25% from army tradition (which you get much more from smashing forts, than from fighting people) 10% from prestige from converting people (to catholicism). What army composition is best depends entirely on the situation. Lategame is characterized by very long exhausting battles. While in early game armies are out of morale very quick and retreat without many losses, in late game they may fight until the last man. And regiments deal damage based on their size.What would be the most efficient and powerful composition of inf/cav/art. Also how does artillery affect siege? I understand that having just 1 artillery unit gives a +1 to the siege but after that i don't understand how much i need for +2 and beyond.Part 3 of a 4 part series on basics of combat and combat related mechanics. In this part, we discuss ideal army composition and why use of cavalry should be ...

Ideal army composition and unit types in eu4 - Sheet 1. If you find yourself to be a horde you may want to ignore all this and... View more. Course. educativo (análisis) …

What army composition is best depends entirely on the situation. Lategame is characterized by very long exhausting battles. While in early game armies are out of morale very quick and retreat without many losses, in late game they may fight until the last man. And regiments deal damage based on their size.

Go to eu4 r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... Army composition . Advice Wanted Ive got the basics of the game down pretty good but something thats always seemed ambiguous to me is how combat width works and how my armies should ...However, if you want to optimize for combat strength, optimal army composition is always, i.e. from the start of the game, a full back row of artillery, as much cavalry as your ratio can afford and the rest infantry, obviously modified to account for any casualties. Before tech 13/16, however, such a composition is grossly cost-ineffective.As prussia you shouldn't have trouble with numbers as your discipline and french-like morale should also help out alongside combat ability, late game army comps should usually have 1 arty per infantry because arty attacks from the back line dealing decent damage while taking no damage so long as infantry in the front soak it up, in other words try to keep an equal amount of arty-infantry or ...irollmyface • 9 yr. ago. Tuscany is one of my favorite (only behind Bavaria) countries to play as. The great leaders you can elect, the tech cost reduction, being the most south country in the HRE are all wonderful. Personally My first two ideas I take are Plutocratic and Innovative.A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online Am I the only one annoyed by the fact that level 2 and 3 advisors could cost as much as an entire army's maintenanceMay 2, 2020 · An army that has half the combat width as the front line. With 20 combat size I usually use 2 cavalry and 10 infantry(or just split army in 2 when its too large to wander around all in one because of attrition). When going into a big fight you just combine 2 half-armies into the battle if need to. That way you get a full sized army in the battle. Usually your army should be composed like this: Infantry: Combat width -2 or -4. Cavalry: 2 or 4. Artillery: Combat width The number of cavalries depends on the size of the army. Example: If combat width is 20, a good composition would be 20 artilleries, 16 infantries and 4 cavalries.The absolutely simplest "good enough" army composition will be: no cavalry at all, infantry up to combat width (you can check it in military tab). If need be, split these big stacks into half stacks for maneuvering only. After tech 7 get at least 1 cannon per stack or 4 to get 1/2 siege bonus respectively, depending on how much money you have.

Swap some cavalry for cannons. You dont really need more than 2 cavalry per stack until late game unless you have cavalry bonuses from ideas. My rule of thumb is to check your combat width (tech tab) and use that as a minimum amount of infantry+cavalry. Then i add half as many cannons as that front line is wide.Combat width - 2/4 infantry, combat width artillery, 2/4 cavalry. 3. Parakoto. • 10 yr. ago. Just add a pinch more horses, to gain a better use of your wrecking balls. 1. oblio-. • 10 yr. ago. He probably has a ton of manpower and the cheapest infantry in the game.Go to eu4 r/eu4 • by sneakyplanner Army Reformer Ming trying out an odd army composition. This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best Top New Controversial Q&A sameth1 Statesman • Additional comment actions ...Go to eu4 r/eu4 • by ... In point of army composition nothing changed for years except maybe some special units but they are not very important. You can find tons of posts about army composition in this subreddit. Baseline is get as much artillery as you can afford and cav only if you are rich or a horde/PolandInstagram:https://instagram. gwinnett sheriff departmenth4 ead can do multiple jobsjavier canchi choqueemoji combination maker I'm a new player and I was just wondering about the ideal army compositions,, especially for Russia if it's nation specific ... This spreadsheet have good army composition and can direct you to more in-depth guide: ... r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by ...Importance of Artillery. There's a couple of main factors in combat in Victoria II. First of all, artillery is very powerful in terms of damage, but is easier to kill than infantry. So you want as much artillery as possible in a stack, while having an equal number of units in the front line of battle so your artillery is not exposed. iris nails lansdaleichiban roanoke va menu Cavalry are elite units who do two special roles (and the biggest question mark wrt army composition). First, they can flank and help mop up smaller enemy armies faster. Second, they typically do a bit more morale and shock damage than infantry (though at 2.5 times the cost) giving you an edge against a difficult opponent. crash on 183 today Typically I just have one huge army that's 60 thousand strong that stack wipes so the composition I use isn't the best I imagine but it's . 5 heavy inftanty, 1 archer, 1 heavy calv, 1 and light calv are the ratio. 1. Burner_Vampyr. • 10 mo. ago.Mar 15, 2014 · At 40 combat width, undisputed optimal army composition is 32-8-40. This is making some assumptions about having a reinforcement stack nearby if you happen to engage an equal size stack. Less than 40 combat width, which means lower miltech and therefore lower supply limits is more disputed.